Knight → Paladin
Tanky, forgiving, party-friendly. Choose this if you want low-risk learning.
If you are new, choose based on what you want your first 10 hours to feel like — not on endgame theorycrafting.
Tanky, forgiving, party-friendly. Choose this if you want low-risk learning.
Kiting and ranged damage. Good if you like positioning and steady farming.
Heals, group value, and simple party invites. Slower solo pace.
Burst and mobility. Fun, but easier to misplay early.
Strong elemental damage, but squishier and more system-dependent.
Good for players who enjoy setup and companion pressure.
Direct and aggressive; watch survivability early.
Interesting hybrid identity, but not our first blind recommendation.
SpiritVale is Early Access, so rankings can move after balance patches. This page is a starter picker, not a final tier list.